ChromaShield Alpha

Browse live matches, join the arena you want, or launch a new one with your own settings.

Ship

Random each time you join, create, or train. Reconnects keep your ship; Ninja Star stays NPC-only.
Your choice works in both Classic 2D and Lit 2.5D.
Starts the selected Campaign, Co-op, human-only Rival Arena, Treasure Heist, or Chroma Teams arena.
Choose Campaign, an eight-stage Co-op run, a head-to-head Rival Arena, possession-and-delivery Treasure Heist, or human team combat in Chroma Teams.
Game type
Campaign setup — select the kind of gameplay you want

Choose one of four run-long Flight Plans, or Custom to create your own match settings.

Match mode
Choose an escalating Campaign, or build a match with your own Custom settings.
CAMPAIGN MODE Every round starts with one wave of asteroids: clear the whole field to end the round early, or survive until the timer runs out. Rounds grow tougher as you climb — more asteroids, more colors, bigger waves, higher scores, and smarter bot rivals along this server's Campaign curves. Administrators can tune those curves; a Campaign keeps the balance revision it started with for its complete run. Power-up, planet, and treasure rates are set by the server. New pilots may join only while Round 1 is playing. Each round allows 10 ship spawns. If the tenth ship is destroyed, that run ends and you return here to start a new Campaign at Round 1.
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HOW TO FLY & TUTORIAL
Learn the controls step by step in a private practice arena.

How to fly

A / D turn   W thrust
Mouse flight: move left/right to turn, hold left-click to thrust, and right-click to launch or release the tractor. Click the arena to capture the mouse; Esc releases it and pauses. Keep the keyboard for shields, mines, and utility controls.
Hold Y U I O V — energy shields (5s tank, 5s recharge)
Tap Space to fire the tractor beam. It grabs the first thing it hits and reels it in; tap Space again to let go. It costs nothing, works while a shield is up, and ordinary grabbed power-ups activate instantly. In multiplayer Survival, cursed pickups tow instead; any active color shield or Super Shield blocks their delivery.
A reeled-in asteroid or rival ship stops just clear of your bare hull but stays within shield reach. Asteroids still need their matching-color shield; any shield can hit an unshielded rival. Destroy anything while your tractor holds it and the arena's tractor bonus applies (1.5× under standard balance).
Tap Q to drop a mine in your last shield color (yellow at first) — hold a different color key first to pick another. Mines destroy matching-color objects and never hurt you; blowing up a rival scores 250 base points.
Each mine costs half a color tank (2.5 seconds of charge). As the tank refills you can drop more of that color, up to the arena mine cap.
Ram a rock with the matching shield to score. Against another ship, any active color shield or Super Shield destroys an unshielded rival; any active shield blocks every other shield regardless of color, and bare ships bounce.
At ×3.2 difficulty and above, a large or medium asteroid may crack, spark, and shake before subdividing. Destroy it before the warning ends; an automatic split awards no points.
After respawning, you are briefly protected and pass through other pilots. Activating a shield, launching the tractor, or dropping a mine ends that protection immediately.
Esc back to this lobby   M mute
B toggles animated space.
K toggles asteroid letter overlays.
N toggles pilot name overlays; your YOU marker stays visible.
H toggles your ship's direction arrow.
Lit 2.5D: L toggles HQ lighting.
CONTROLS
Customize keyboard
Select a control, then press a new key. Assignments are saved in this browser when cookies are allowed.
    DISPLAY

    Display

    Shows an arrow ahead of your ship so its heading stays clear. Its shortcut can be customized in Controls; this preference is saved in this browser and shared by both visual modes.
    Adds slow star shimmer, changing auroras, and gentle sky travel. Saved in this browser and shared by both visual modes. Turning it off restores the original static sky; Reduce Motion also keeps it static.
    Shows the matching shield key in the center of each asteroid. Its shortcut can be customized in Controls; this preference is saved in this browser and shared by both visual modes.
    Shows pilot names beside ships. Its shortcut can be customized in Controls; this preference is saved in this browser and shared by both visual modes. Your own ship always keeps a YOU marker.

    Lighting

    Adds fixed-light self-shadows and object-to-object shadows to every solid 3D object. Saved in this browser and uses more graphics power.
    POWER-UPS & TREASURE CODEX

    Floating power-ups

    Fly into a floating icon to activate it. The tractor instantly collects ordinary power-ups; in multiplayer Survival it tows cursed pickups until they reach a pilot or a shield blocks them.

    • Ghost Ship (10s) — phase through matter; cannot destroy, score, or collect.
    • Invisibility (20s) — hidden from rivals; shields, mines, and scoring work normally.
    • Super Shield (20s) — deflects rocks safely, destroys unshielded rivals on contact, and safely bounces off every active shield; its shell flickers for the final 2 seconds.
    • Big Shield (20s) — doubles the size and reach of color shields.
    • Big Ship (20s) — doubles your ship, shield reach, and collision footprint without changing speed.
    • Small Ship (20s) — shrinks your ship, shield reach, and collision footprint to half size without changing speed. CURSED — bonus points if taken deliberately
    • Super Slow (20s) — caps the ship at half normal speed. CURSED — bonus points if taken deliberately
    • Speed Boost (20s) — raises top speed and doubles thrust.
    • Rapid Recharge (20s) — doubles every color tank's recharge speed.
    • Infinite Energy (10s) — keeps every color tank full no matter how much energy you use.
    • Wiggle Drive (10s) — constantly swerves your ship left and right, preventing straight flight. CURSED — bonus points if taken deliberately
    • Power Drain (20s) — shields drain their color tanks twice as fast. CURSED — bonus points if taken deliberately
    • Double Score (10s) — doubles every point award earned while active.
    • Triple Score (10s) — triples every point award earned while active.
    • Magnet (20s) — pulls every other live ship and every asteroid, planet, power-up, treasure, and mine toward you across the whole arena. CURSED — bonus points if taken deliberately
    • Repulsor (20s) — pushes those same live objects away from you across the whole arena.
    • Supernova — detonates the instant you collect it: a radial shockwave hurls every asteroid, rival ship, mine, treasure, and drifting hazard away from you. You stay put and take no damage.
    • Phoenix Egg — never expires; your glowing ship survives one lethal hit without dying or respawning.

    At most one Body, Geometry, Handling, Drive, Survival, Field, Battery, and Score effect can be active. Compatible categories stack; a new pickup replaces only its own category. Rapid Recharge, Infinite Energy, Double or Triple Score, Magnet, and Repulsor keep their remaining time after death. Phoenix Egg stays ready until it saves you, then it is consumed.

    YOUR STATS

    Your stats

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    LEADERBOARD

    Best Campaign runs

    Every Flight Plan competes on one board. Each pilot appears once with their best finalized Campaign run, ranked by highest round and then that run's total points; the Flight Plan column names the plan that run was flown under. Choose Points to reorder those same best-run entries; Best Round remains the separate per-round view. Grades summarize that run as Dominated, Cleared, and Survived; they do not change rank.

    #PilotFlight PlanGrades Dominated, Cleared, SurvivedAchieved
    Loading best Campaign runs…

    VERSION …Opens the changelog

    CHEATS DISABLE LEADERBOARD SCORES

    Enabling Cheats makes every score from this match ineligible for Best Round leaderboard records. Your lifetime and recent-match stats still count.

    USE ON-SCREEN CONTROLS?

    Use your saved Tablet Mode layout, customize it first, or play without on-screen controls. Your choice is saved in this browser; portrait and landscape layouts remain separate.

    LEAVE THIS MATCH?

    Choose Continue to keep playing, or Exit Match to return to the lobby. The arena keeps running for any other human pilots, even if you created it.

    ROTATE TO LANDSCAPE The arena uses a full top-down view; landscape leaves more room for touch controls.
    High quality lighting adds harsher fixed-light self-shadows and object-to-object shadows to ships, asteroids, planets, and solid color mines. This uses more graphics power. Shows an arrow ahead of your ship so its heading stays clear. Use its customizable shortcut to toggle this browser-saved preference. Streams stars outward to create steady forward flight while the aurora evolves. Turning this browser-saved preference off restores the original static night sky. Reduce Motion also keeps the sky static. Shows the matching shield key in the center of each asteroid. Use its customizable shortcut to toggle this browser-saved preference. Shows pilot names beside ships. Use its customizable shortcut to toggle this browser-saved preference. Your own ship always keeps a YOU marker.
    Loading 3D models…