Follow the objective in the arena.
Choose one of four run-long Flight Plans, or Custom to create your own match settings.
Generate one portable code for every Custom gameplay setting. The code contains no pilot, browser, ship, or match identity. Loading a Cheats setup still requires the leaderboard warning.
No setup code generated or loaded.
No rounds yet today — set the bar.
Fly into a floating icon to activate it. The tractor instantly collects ordinary power-ups; in multiplayer Survival it tows cursed pickups until they reach a pilot or a shield blocks them.
At most one Body, Geometry, Handling, Drive, Survival, Field, Battery, and Score effect can be active. Compatible categories stack; a new pickup replaces only its own category. Rapid Recharge, Infinite Energy, Double or Triple Score, Magnet, and Repulsor keep their remaining time after death. Phoenix Egg stays ready until it saves you, then it is consumed.
Breaking asteroids sometimes drops a treasure — at Normal frequency, one for every 100 asteroid breaks. It becomes collectable one second after it appears; fly into it to bank its points, boosted by any active score multipliers. Rarer Custom settings make each treasure worth proportionally more; Off disables treasure.
No codex entries match that search.
Every Flight Plan competes on one board. Each pilot appears once with their best finalized Campaign run, ranked by highest round and then that run's total points; the Flight Plan column names the plan that run was flown under. Choose Points to reorder those same best-run entries; Best Round remains the separate per-round view. Grades summarize that run as Dominated, Cleared, and Survived; they do not change rank.
| # | Pilot | Flight Plan | Grades Dominated, Cleared, Survived | Achieved | ||
|---|---|---|---|---|---|---|
| Loading best Campaign runs… | ||||||
Official runs rank by highest stage, completion, team points, fewer repairs, and faster active time. Bot-assisted and modified-balance runs stay in your stats but not this board.
| # | Crew | Stage | Team Points | Repairs | Time | Achieved |
|---|---|---|---|---|---|---|
| Loading Co-op crews… | ||||||
Official human-only Rival bouts have a separate seasonal rating. P marks a provisional rating. Use a column heading to sort; the time filter above applies to this board too.
| # | Pilot | Rated | Deaths | Time | Achieved | ||||
|---|---|---|---|---|---|---|---|---|---|
| Loading Rival rankings… | |||||||||
Official human-only Heists keep a factual board: wins, cargo points banked, deliveries, steals, and active time. Combat score and victory margin do not create a rating. Use a column heading to sort; the time filter above applies here too.
| # | Pilot | Achieved | |||||
|---|---|---|---|---|---|---|---|
| Loading Treasure Heist records… | |||||||
Points is each pilot's best eligible scoring round; Pace / Score and Bot Skill describe that same round. The other record columns are independent single-round highs.
| # | Pilot | Pace / Score | Bot Skill | Achieved | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
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You have used all available respawns.